//==============================================================================
// Tahm Kench_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Myth Unit Birth Effect
      }
   }
}
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny TahmKench_birthA
				Connect ATTACHPOINT BirthSFX hotspot
         }
			version
         {
			        VisualGranny TahmKench_birthB
				Connect ATTACHPOINT BirthSFX hotspot
         }
			version
         {
			        VisualGranny TahmKench_birthC
				Connect ATTACHPOINT BirthSFX hotspot
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TahmKench_idle
				tag SpecificSoundSet 0.01 false TahmKenchIdleSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny TahmKench_runA
				tag SpecificSoundSet 0.12 false TahmKenchFootStepSFX checkVisible 
               			tag SpecificSoundSet 0.62 false TahmKenchFootStepSFX checkVisible 
               			tag FootstepRight 0.12 true   
               			tag FootstepLeft 0.62 true   
         }
			version
         {
			        VisualGranny TahmKench_runB
				tag SpecificSoundSet 0.20 false TahmKenchFootStepSFX checkVisible 
               			tag SpecificSoundSet 0.70 false TahmKenchFootStepSFX checkVisible 
               			tag FootstepRight 0.20 true   
               			tag FootstepLeft 0.70 true   
         }
			version
         {
			        VisualGranny TahmKench_runC
				tag SpecificSoundSet 0.20 false TahmKenchFootStepSFX checkVisible 
               			tag SpecificSoundSet 0.70 false TahmKenchFootStepSFX checkVisible 
               			tag FootstepRight 0.20 true   
               			tag FootstepLeft 0.70 true   
         }
			version
         {
			        VisualGranny TahmKench_runAggro
				tag SpecificSoundSet 0.05 false TahmKenchFootStepSFX checkVisible 
               			tag SpecificSoundSet 0.30 false TahmKenchFootStepSFX checkVisible
				tag SpecificSoundSet 0.55 false TahmKenchFootStepSFX checkVisible 
               			tag SpecificSoundSet 0.81 false TahmKenchFootStepSFX checkVisible  
               			tag FootstepRight 0.05 true   
               			tag FootstepLeft 0.30 true
				tag FootstepRight 0.55 true
				tag FootstepLeft 0.81 true     
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny TahmKench_taunt
				tag SpecificSoundSet 0.01 false TahmKenchTauntSFX checkVisible
         }
			version
         {
			        VisualGranny TahmKench_dance
				tag SpecificSoundSet 0.01 false TahmKenchDanceSFX checkVisible
         }
			version
         {
			        VisualGranny TahmKench_recall
				tag SpecificSoundSet 0.01 false TahmKenchRecallSFX checkVisible
         }
			version
         {
			        VisualGranny TahmKench_laugh
				tag SpecificSoundSet 0.01 false TahmKenchLaugh checkVisible
         }
			version
         {
			        VisualGranny TahmKenchProp_joke
				tag SpecificSoundSet 0.01 false TahmKenchJokeSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny TahmKench2_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.13 true   
               tag SpecificSoundSet 0.10 false TahmKenchAttackSFX checkVisible
//-- end auto generated section
		
         }
			version
         {
				VisualGranny TahmKench2_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.13 true   
               tag SpecificSoundSet 0.10 false TahmKenchAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny TahmKench2_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.13 true   
               tag SpecificSoundSet 0.10 false TahmKenchAttackSFX checkVisible
//-- end auto generated section
         
	 }
			
			version
         {
				VisualGranny TahmKench2_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.13 true   
               tag SpecificSoundSet 0.10 false TahmKenchAttackSFX checkVisible
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TahmKench_death
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TahmKench_runA
				length 0.50
         }
      }
   }
}
//==============================================================================
anim Pickup
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TahmKenchAP_Swallow
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Pickup 0.02 true   
               tag Throw 0.35 true
               tag SpecificSoundSet 0.01 false TahmKenchSwallowSFX checkVisible 
               length 3.0
//-- end auto generated section

	 }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TahmKench3_BellyBump
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.10 true   
               tag SpecificSoundSet 0.01 false TahmKenchBellyBumpSFX checkVisible
	       length 1.50
//-- end auto generated section

	 }
      }
   }
}